Resident Evil 3 is a remake of the PlayStation original released dorsum in 1999. The game follows Jill Valentine and Carlos Oliveira as they endeavor to survive a zombie apocalypse while hunted by the intelligent bioweapon Nemesis. Only today we won't delve any deeper on the gameplay or mechanics of Resident Evil, but how it performs on PC when using a variety of GPUs.

The new Capcom remake is ready for release on Apr 3rd, and so in just a few more days. It will arrive to Windows PCs, PlayStation 4, and Xbox 1. Information technology will have an multiplayer mode and and so far it's gathered generally favorable reviews from critics.

Resident Evil 3 is based on the RE Engine, the same engine used by Resident Evil vii, Devil May Weep 5 and the Resident Evil 2 remake. Graphically the game looks very like to last twelvemonth'south Resident Evil 2 -- which nosotros tested besides -- so nosotros're expecting like functioning. There's also a downloadable demo bachelor which is a nice perk as you can see for yourself how well your PC will tackle Resident Evil 3. In other words, you won't need to await at the information hither to try to estimate where your PC lands, you lot can just download the demo and find out exactly how it plays.

In that sense, today's results can also serve yous equally an upgrade guide. So if you have a GTX 1060, for example, and take found the demo doesn't play well plenty using the quality settings y'all are aiming for, you tin come across how much more performance something like the RTX 2060 Super volition offer. We're aiming at using the game'due south maximum visual quality settings (the max preset) which we've tested at 1080p, 1440p and 4K.

The criterion pass takes place early on in the game. Having played for about 2 hours at present, this section appears very representative of what you can expect to find, at to the lowest degree for the first few hours of gameplay. As usual, all our testing was performed using our GPU test rig which features a Cadre i9-9900K clocked at 5 GHz with 16GB of DDR4-3400 retentivity.

Benchmarks

Starting with the current generation of AMD and Nvidia GPUs, we meet for over 60 fps on average at 1080p using the maximum quality settings, the GTX 1650 Super or 5500 XT 4GB volition get the chore done. It's really only the base model GTX 1650 that struggles, though the game was still very playable.

Then for those wanting to maintain over sixty fps will crave the 8GB 5500 XT or GTX 1660. Beyond that nosotros're pushing towards 100 fps on boilerplate and ~$300 options such every bit the 5600 XT and RTX 2060 will be suitable for high refresh charge per unit monitors.

Equally for the previous-gen models, yous'll want either a GTX 1060 or RX 570. GPUs such as the GTX 1050 Ti and RX 560 will require you lot to lower the visual quality settings at this resolution, while the GTX 1050 and RX 550 will probable likewise require a driblet in resolution as well. The RX 580 and 590 offer amazing value here, keeping frame rates above threescore fps at all times.

The Vega models perform surprisingly well, Vega 56 edged out the 1070 Ti while Vega 64 did the aforementioned to the GTX 1080. So we run across a big step forward with the Radeon VII, though sadly it couldn't quite get the GTX 1080 Ti, which has e'er been a disappointing reality for this 7nm GCN 5th-gen part. Despite arriving 2 years later the GTX 1080 Ti, for the same price it only didn't offer anything new in terms of gaming performance.

Moving to 1440p sees the GTX 1650 go unplayable, though not entirely surprising for that part. The 1650 Super does dip well below 60fps, but it was able to deliver playable performance -- the aforementioned is also true of the 5500 XT. Yet for a more than ideal frame rate, the GTX 1660 Super or 5600 XT will be required.

The RX 5700 and RTX 2060 Super were cervix and neck, delivering 87 fps on average, assuasive them to lucifer the RTX 2070. As well, the 5700 XT and 2070 Super are as well evenly matched, so in terms of toll per frame, this is a expert effect for AMD.

For those of you gaming at 1440p with a previous-gen GPU, yous'll want at least an RX 580 or 590. Over the years we've recommended the RX 580 over the GTX 1060 as a better long-term investment, and we're certainly starting to see that prediction come to fruition. Here the Radeon GPU was almost twenty% faster.

Again, the Vega GPUs manage to match or simply outpace their Pascal rivals, which is a decent result, merely nothing for Vega fans to celebrate as well loudly either.

If y'all want to play RE3 with all the bells and whistles at 4K, your options are far more limited, particularly if you want to average 60 fps. The RX 5700 will piece of work but 43 fps on average is non ideal. The aforementioned applies to the 2060 Super, RTX 2070 and even the 5700 XT.

The RTX 2070 Super is every bit slow as we'd entertain going at 4K and while it's an cool toll to pay, the RTX 2080 Ti actually is incredible, pumping out well over 60 fps at all times, for an average of 80 fps.

Equally for 4K gaming on previous-gen hardware, the GTX 1080 Ti and Radeon VII deliver a keen feel. Beyond that though, it starts to feel like current-gen console gaming, it'south a bit too 30fps-ish.

Here'southward a look at graphics scaling and unlike Doom Eternal, the presets really provide meaningful changes in performance. Whereas we saw about a twenty% increase in performance with Doom when going from the max preset to the minimum quality setting, here we see a huge 70% jump with Resident Evil 3.

Scaling for both AMD and Nvidia GPUs is virtually identical, and then that ways we see about a 7% boost when going from 'Max' to 'Graphics Priority', so a further 15% increase when dropping down to 'Balanced' and then well-nigh a 40% increase when dropping downwards to the lowest preset, 'Operation Priority'.

Put differently, the game should be playable with the lowest quality settings on very old hardware, which is slap-up to meet.

Survival horror that your GPU can likely handle

Resident Evil 3 plays very well on current and previous generation hardware using the maximum quality preset, and although nosotros've tested with a pre-release version of the game we don't expect these results to modify in whatsoever meaningful manner. We're confident considering the margins are very close to what nosotros found a yr ago when testing Resident Evil 2.

Interesting fact there, Resident Evil 2 operation has not really inverse later on our initial look, which is reasonable given how well the game is optimized. For example, a year ago we saw the RTX 2080 Ti boilerplate 149 fps at 1440p -- in today'southward exam it averaged 150 fps. The GTX 1070 was adept for 65 fps in our Resident Evil two launch testing, whereas it averaged 67 fps in Resident Evil 3. The Radeon GPU results are also very similar, so we wouldn't expect hereafter driver updates to have much of an touch on in this championship.

That's not a bad affair, but rather a positive since correct out of the gate y'all're probable receiving tiptop optimization and operation. The game looks very good, besides.

On that note, for those of yous wanting to relish Resident Evil 3 in all of its glory with smoothen frame rates, having at to the lowest degree 6GB of VRAM is ideal. The 4GB 5500 XT didn't perform quite as well as the 8GB model and the only difference between the two is VRAM chapters. The game is heavy on VRAM allocation, actual usage is harder to gauge, just with the game allocating over 7GB at 1080p, maintaining smooth performance with a 4GB buffer won't always be possible.

In fact, operation with the GTX 1650 Super, 4GB 5500 XT and other 4GB GPUs would have been a lot worse, if we weren't testing in a loftier-end Core i9-9900K system with 16GB of DDR4-3400 memory. This is because while the 8GB 5500 XT only saw system memory or RAM allocation, peaking at only over 7 GB, the 4GB model saw allotment achieve 9.five GB. Had there not been enough system retention, the i% low performance would accept surely suffered with GPUs packing 4GB or less VRAM.

As for CPU performance, Resident Evil 3 is no different to Resident Evil two. That is to say, a decent quad-core processor will work just fine, peaking at around 70% utilization. The game does load residuum reasonably well and half-dozen-core, 12-thread processors will see load spread across all cores well. The game isn't terribly CPU demanding, so a Ryzen v 3600, for case, will simply see full usage of around 50%.

When comparing the Ryzen 5 3600 or any Zen ii based processor with the Core i9-9900K, y'all're going to come across nigh identical frame rates using an RTX 2080 Ti at 1080p.

That brings u.s. to the end of our Resident Evil iii GPU benchmark. Y'all'll see more Resident Evil 3 results in upcoming reviews as we'll be adding this title to the huge range of games nosotros actively examination with.

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